VIA MONETA HOUSING COMPLEX – Milan [Italy]

Housing complex in via Moneta, Milan

Client / Investire sgr
Authors / MAB arquitectura + Beretta Associati
Building Typology /309 apartments + co-housing
Plot area /10.960 sqm
Gross floor area/21.000 sqm
Project status / Under construction

\Rackstationba-mab1178_MONETA�2_DEFINITIVO�1_ARQ2017.01.12

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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 26.000000 cameraFov (float): 69.353088 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 3748.078369 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2665] displayWindow (box2i): [0, 0, 3999, 2665] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) VRayZDepth (float) VRayZDepthB (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm1

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 90000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 30.000002 cameraFov (float): 61.899452 cameraNearClip (float): 300.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 5405.946289 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (float) mm12a.B (float) mm12a.G